[change] change some settings for Pinguin/Rooster/Firefly
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@@ -1,6 +1,5 @@
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package ovh.glitchlabs.masterwild.entity.custom;
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import net.minecraft.Util;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.network.syncher.EntityDataAccessor;
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import net.minecraft.network.syncher.EntityDataSerializers;
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@@ -8,98 +7,90 @@ import net.minecraft.network.syncher.SynchedEntityData;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.world.DifficultyInstance;
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import net.minecraft.world.damagesource.DamageSource;
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import net.minecraft.world.entity.*;
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import net.minecraft.world.entity.AgeableMob;
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import net.minecraft.world.entity.AnimationState;
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import net.minecraft.world.entity.EntityType;
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import net.minecraft.world.entity.Mob;
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import net.minecraft.world.entity.MobSpawnType;
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import net.minecraft.world.entity.SpawnGroupData;
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import net.minecraft.world.entity.ai.attributes.AttributeSupplier;
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import net.minecraft.world.entity.ai.attributes.Attributes;
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import net.minecraft.world.entity.ai.goal.*;
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import net.minecraft.world.entity.ai.goal.target.NearestAttackableTargetGoal;
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import net.minecraft.world.entity.animal.Animal;
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import net.minecraft.world.entity.animal.Cod;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.Items;
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import net.minecraft.world.item.crafting.Ingredient;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.ServerLevelAccessor;
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import org.jetbrains.annotations.Nullable;
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import ovh.glitchlabs.masterwild.entity.ModEntities;
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import ovh.glitchlabs.masterwild.entity.PinguinVariants;
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import javax.annotation.Nullable;
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public class PinguinEntity extends Animal {
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public static final AnimationState idleAnimationState = new AnimationState();
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private int idleAnimationTimeout = 0;
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private static final Ingredient FOOD = Ingredient.of(Items.COD, Items.SALMON);
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private static final float RARE_CHANCE = 0.1f;
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private static final EntityDataAccessor<Integer> VARIANT =
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SynchedEntityData.defineId(PinguinEntity.class, EntityDataSerializers.INT);
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public final AnimationState idleAnimationState = new AnimationState();
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public PinguinEntity(EntityType<? extends Animal> entityType, Level level) {
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super(entityType, level);
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xpReward = 0;
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setNoAi(false);
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}
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public static AttributeSupplier.Builder createAttributes() {
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AttributeSupplier.Builder builder = Mob.createMobAttributes();
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builder = builder.add(Attributes.MOVEMENT_SPEED, 0.3);
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builder = builder.add(Attributes.MAX_HEALTH, 6);
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builder = builder.add(Attributes.ARMOR, 0);
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builder = builder.add(Attributes.ATTACK_DAMAGE, 3);
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builder = builder.add(Attributes.FOLLOW_RANGE, 4);
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builder = builder.add(Attributes.STEP_HEIGHT, 0.6);
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return builder;
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return Mob.createMobAttributes()
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.add(Attributes.MOVEMENT_SPEED, 0.3)
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.add(Attributes.MAX_HEALTH, 6)
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.add(Attributes.ARMOR, 0)
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.add(Attributes.ATTACK_DAMAGE, 3)
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.add(Attributes.FOLLOW_RANGE, 4)
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.add(Attributes.STEP_HEIGHT, 0.6);
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}
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@Override
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public boolean isFood(ItemStack stack) {
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return Ingredient.of(new ItemStack(Items.COD)).test(stack);
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return FOOD.test(stack);
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}
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@Override
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protected void registerGoals() {
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super.registerGoals();
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this.goalSelector.addGoal(1, new MeleeAttackGoal(this, 1, false) {
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@Override
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protected boolean canPerformAttack(LivingEntity entity) {
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return this.isTimeToAttack() && this.mob.distanceToSqr(entity) < (this.mob.getBbWidth() * this.mob.getBbWidth() + entity.getBbWidth()) && this.mob.getSensing().hasLineOfSight(entity);
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}
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});
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this.targetSelector.addGoal(2, new NearestAttackableTargetGoal(this, Cod.class, true, true));
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this.goalSelector.addGoal(3, new WaterAvoidingRandomStrollGoal(this, 0.8));
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this.goalSelector.addGoal(4, new PanicGoal(this, 1));
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this.goalSelector.addGoal(5, new FollowParentGoal(this, 0.8));
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this.goalSelector.addGoal(6, new BreedGoal(this, 1));
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this.goalSelector.addGoal(0, new FloatGoal(this));
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this.goalSelector.addGoal(1, new PanicGoal(this, 1.0));
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this.goalSelector.addGoal(2, new BreedGoal(this, 1.0));
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this.goalSelector.addGoal(3, new TemptGoal(this, 1.0, FOOD, false));
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this.goalSelector.addGoal(4, new FollowParentGoal(this, 0.8));
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this.goalSelector.addGoal(5, new WaterAvoidingRandomStrollGoal(this, 0.8));
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this.goalSelector.addGoal(6, new LookAtPlayerGoal(this, Player.class, 6.0F));
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this.goalSelector.addGoal(7, new RandomLookAroundGoal(this));
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this.goalSelector.addGoal(8, new FloatGoal(this));
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this.goalSelector.addGoal(10, new TemptGoal(this, 1, (Ingredient.of(Items.COD, Items.SALMON)), false));
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}
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protected void dropCustomDeathLoot(ServerLevel serverLevel, DamageSource source, boolean recentlyHitIn) {
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super.dropCustomDeathLoot(serverLevel, source, recentlyHitIn);
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this.spawnAtLocation(new ItemStack(Items.COD));
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}
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@Override
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public AgeableMob getBreedOffspring(ServerLevel serverWorld, AgeableMob ageable) {
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PinguinEntity retval = ModEntities.PINGUIN.get().create(serverWorld);
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retval.finalizeSpawn(serverWorld, serverWorld.getCurrentDifficultyAt(retval.blockPosition()), MobSpawnType.BREEDING, null);
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return retval;
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protected void dropCustomDeathLoot(ServerLevel serverLevel, DamageSource source, boolean recentlyHit) {
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super.dropCustomDeathLoot(serverLevel, source, recentlyHit);
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this.spawnAtLocation(new ItemStack(Items.COD));
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}
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private void setupAnimationStates() {
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if(this.idleAnimationTimeout <= 0) {
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this.idleAnimationTimeout = 5;
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this.idleAnimationState.start(this.tickCount);
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} else {
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--this.idleAnimationTimeout;
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@Nullable
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@Override
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public AgeableMob getBreedOffspring(ServerLevel level, AgeableMob partner) {
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PinguinEntity baby = ModEntities.PINGUIN.get().create(level);
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if (baby != null) {
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baby.finalizeSpawn(level, level.getCurrentDifficultyAt(baby.blockPosition()), MobSpawnType.BREEDING, null);
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PinguinEntity other = partner instanceof PinguinEntity p ? p : this;
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baby.setVariant(this.random.nextBoolean() ? this.getVariant() : other.getVariant());
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}
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return baby;
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}
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@Override
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public void tick() {
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super.tick();
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if(this.level().isClientSide()) {
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this.setupAnimationStates();
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if (this.level().isClientSide()) {
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this.idleAnimationState.startIfStopped(this.tickCount);
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}
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}
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@@ -136,9 +127,7 @@ public class PinguinEntity extends Animal {
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@Override
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public SpawnGroupData finalizeSpawn(ServerLevelAccessor level, DifficultyInstance difficulty,
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MobSpawnType spawnType, @Nullable SpawnGroupData spawnGroupData) {
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PinguinVariants variants = Util.getRandom(PinguinVariants.values(), this.random);
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this.setVariant(variants);
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this.setVariant(this.random.nextFloat() < RARE_CHANCE ? PinguinVariants.RARE : PinguinVariants.NORMAL);
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return super.finalizeSpawn(level, difficulty, spawnType, spawnGroupData);
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}
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}
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}
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