+ patter blocks/stairs/slabs

+ texture update
This commit is contained in:
Glitchlabs
2026-07-25 18:21:44 +02:00
parent 46f96fc180
commit 50b705604d
34 changed files with 1387 additions and 89 deletions
@@ -23,7 +23,7 @@ public class ModCreativeModeTabs {
.title(Component.translatable("creativetab.ornamentum.ornamentum"))
.displayItems((itemDisplayParameters, output) -> {
//Grates
// Grates
output.accept(ModBlocks.IRON_GRATE);
output.accept(ModBlocks.GOLD_GRATE);
output.accept(ModBlocks.DIAMOND_GRATE);
@@ -31,76 +31,79 @@ public class ModCreativeModeTabs {
output.accept(ModBlocks.AMETHYST_GRATE);
output.accept(ModBlocks.OBSIDIAN_GRATE);
//glow glass
output.accept(ModBlocks.BLACK_GLOW_STAINED_GLASS);
// Glow Glass
output.accept(ModBlocks.WHITE_GLOW_STAINED_GLASS);
output.accept(ModBlocks.LIGHT_GRAY_GLOW_STAINED_GLASS);
output.accept(ModBlocks.GRAY_GLOW_STAINED_GLASS);
output.accept(ModBlocks.BLACK_GLOW_STAINED_GLASS);
output.accept(ModBlocks.BROWN_GLOW_STAINED_GLASS);
output.accept(ModBlocks.RED_GLOW_STAINED_GLASS);
output.accept(ModBlocks.ORANGE_GLOW_STAINED_GLASS);
output.accept(ModBlocks.MAGENTA_GLOW_STAINED_GLASS);
output.accept(ModBlocks.LIGHT_BLUE_GLOW_STAINED_GLASS);
output.accept(ModBlocks.YELLOW_GLOW_STAINED_GLASS);
output.accept(ModBlocks.LIME_GLOW_STAINED_GLASS);
output.accept(ModBlocks.GREEN_GLOW_STAINED_GLASS);
output.accept(ModBlocks.CYAN_GLOW_STAINED_GLASS);
output.accept(ModBlocks.LIGHT_BLUE_GLOW_STAINED_GLASS);
output.accept(ModBlocks.BLUE_GLOW_STAINED_GLASS);
output.accept(ModBlocks.PURPLE_GLOW_STAINED_GLASS);
output.accept(ModBlocks.MAGENTA_GLOW_STAINED_GLASS);
output.accept(ModBlocks.PINK_GLOW_STAINED_GLASS);
output.accept(ModBlocks.GRAY_GLOW_STAINED_GLASS);
output.accept(ModBlocks.LIGHT_GRAY_GLOW_STAINED_GLASS);
output.accept(ModBlocks.CYAN_GLOW_STAINED_GLASS);
output.accept(ModBlocks.PURPLE_GLOW_STAINED_GLASS);
output.accept(ModBlocks.BLUE_GLOW_STAINED_GLASS);
output.accept(ModBlocks.BROWN_GLOW_STAINED_GLASS);
output.accept(ModBlocks.GREEN_GLOW_STAINED_GLASS);
output.accept(ModBlocks.RED_GLOW_STAINED_GLASS);
output.accept(ModBlocks.BLACK_GLOW_STAINED_GLASS);
// Glow Block
output.accept(ModBlocks.WHITE_GLOW_BLOCK);
output.accept(ModBlocks.LIGHT_GRAY_GLOW_BLOCK);
output.accept(ModBlocks.GRAY_GLOW_BLOCK);
output.accept(ModBlocks.BLACK_GLOW_BLOCK);
output.accept(ModBlocks.BROWN_GLOW_BLOCK);
output.accept(ModBlocks.RED_GLOW_BLOCK);
output.accept(ModBlocks.ORANGE_GLOW_BLOCK);
output.accept(ModBlocks.MAGENTA_GLOW_BLOCK);
output.accept(ModBlocks.LIGHT_BLUE_GLOW_BLOCK);
output.accept(ModBlocks.YELLOW_GLOW_BLOCK);
output.accept(ModBlocks.LIME_GLOW_BLOCK);
output.accept(ModBlocks.GREEN_GLOW_BLOCK);
output.accept(ModBlocks.CYAN_GLOW_BLOCK);
output.accept(ModBlocks.LIGHT_BLUE_GLOW_BLOCK);
output.accept(ModBlocks.BLUE_GLOW_BLOCK);
output.accept(ModBlocks.PURPLE_GLOW_BLOCK);
output.accept(ModBlocks.MAGENTA_GLOW_BLOCK);
output.accept(ModBlocks.PINK_GLOW_BLOCK);
output.accept(ModBlocks.GRAY_GLOW_BLOCK);
output.accept(ModBlocks.LIGHT_GRAY_GLOW_BLOCK);
output.accept(ModBlocks.CYAN_GLOW_BLOCK);
output.accept(ModBlocks.PURPLE_GLOW_BLOCK);
output.accept(ModBlocks.BLUE_GLOW_BLOCK);
output.accept(ModBlocks.BROWN_GLOW_BLOCK);
output.accept(ModBlocks.GREEN_GLOW_BLOCK);
output.accept(ModBlocks.RED_GLOW_BLOCK);
output.accept(ModBlocks.BLACK_GLOW_BLOCK);
// Glow Block Stairs
output.accept(ModBlocks.WHITE_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.LIGHT_GRAY_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.GRAY_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.BLACK_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.BROWN_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.RED_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.ORANGE_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.MAGENTA_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.LIGHT_BLUE_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.YELLOW_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.LIME_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.GREEN_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.CYAN_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.LIGHT_BLUE_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.BLUE_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.PURPLE_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.MAGENTA_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.PINK_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.GRAY_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.LIGHT_GRAY_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.CYAN_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.PURPLE_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.BLUE_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.BROWN_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.GREEN_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.RED_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.BLACK_GLOW_BLOCK_STAIRS);
// Glow Block Slabs
output.accept(ModBlocks.WHITE_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.LIGHT_GRAY_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.GRAY_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.BLACK_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.BROWN_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.RED_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.ORANGE_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.MAGENTA_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.LIGHT_BLUE_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.YELLOW_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.LIME_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.GREEN_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.CYAN_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.LIGHT_BLUE_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.BLUE_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.PURPLE_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.MAGENTA_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.PINK_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.GRAY_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.LIGHT_GRAY_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.CYAN_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.PURPLE_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.BLUE_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.BROWN_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.GREEN_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.RED_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.BLACK_GLOW_BLOCK_SLAB);
// Wool Stairs
output.accept(ModBlocks.WHITE_WOOL_STAIRS);
output.accept(ModBlocks.ORANGE_WOOL_STAIRS);
output.accept(ModBlocks.MAGENTA_WOOL_STAIRS);
@@ -118,6 +121,7 @@ public class ModCreativeModeTabs {
output.accept(ModBlocks.RED_WOOL_STAIRS);
output.accept(ModBlocks.BLACK_WOOL_STAIRS);
// Wool Slabs
output.accept(ModBlocks.WHITE_WOOL_SLAB);
output.accept(ModBlocks.ORANGE_WOOL_SLAB);
output.accept(ModBlocks.MAGENTA_WOOL_SLAB);
@@ -135,6 +139,7 @@ public class ModCreativeModeTabs {
output.accept(ModBlocks.RED_WOOL_SLAB);
output.accept(ModBlocks.BLACK_WOOL_SLAB);
// Pool Tiles
output.accept(ModBlocks.POOL_TILES);
output.accept(ModBlocks.POOL_TILES_STAIRS);
output.accept(ModBlocks.POOL_TILES_SLAB);
@@ -143,8 +148,10 @@ public class ModCreativeModeTabs {
output.accept(ModBlocks.POOL_TILES1_STAIRS);
output.accept(ModBlocks.POOL_TILES1_SLAB);
// Mesh
output.accept(ModBlocks.MESH_IRON);
// Colored Bricks
output.accept(ModBlocks.WHITE_BRICKS);
output.accept(ModBlocks.ORANGE_BRICKS);
output.accept(ModBlocks.MAGENTA_BRICKS);
@@ -162,6 +169,7 @@ public class ModCreativeModeTabs {
output.accept(ModBlocks.RED_BRICKS);
output.accept(ModBlocks.BLACK_BRICKS);
// Colored Bricks Stairs
output.accept(ModBlocks.WHITE_BRICKS_STAIRS);
output.accept(ModBlocks.ORANGE_BRICKS_STAIRS);
output.accept(ModBlocks.MAGENTA_BRICKS_STAIRS);
@@ -179,6 +187,7 @@ public class ModCreativeModeTabs {
output.accept(ModBlocks.RED_BRICKS_STAIRS);
output.accept(ModBlocks.BLACK_BRICKS_STAIRS);
// Colored Bricks Slabs
output.accept(ModBlocks.WHITE_BRICKS_SLAB);
output.accept(ModBlocks.ORANGE_BRICKS_SLAB);
output.accept(ModBlocks.MAGENTA_BRICKS_SLAB);
@@ -196,6 +205,7 @@ public class ModCreativeModeTabs {
output.accept(ModBlocks.RED_BRICKS_SLAB);
output.accept(ModBlocks.BLACK_BRICKS_SLAB);
// Special Bricks
output.accept(ModBlocks.AMETIST_BRICKS);
output.accept(ModBlocks.PURPUR_BRICKS);
output.accept(ModBlocks.SMOOTH_BASALT_BRICKS);
@@ -217,6 +227,60 @@ public class ModCreativeModeTabs {
output.accept(ModBlocks.POLISHED_DIORITE_BRICKS_SLAB);
output.accept(ModBlocks.POLISHED_GRANITE_BRICKS_SLAB);
// Pattern Block
output.accept(ModBlocks.WHITE_PATTERN_BLOCK);
output.accept(ModBlocks.ORANGE_PATTERN_BLOCK);
output.accept(ModBlocks.MAGENTA_PATTERN_BLOCK);
output.accept(ModBlocks.LIGHT_BLUE_PATTERN_BLOCK);
output.accept(ModBlocks.YELLOW_PATTERN_BLOCK);
output.accept(ModBlocks.LIME_PATTERN_BLOCK);
output.accept(ModBlocks.PINK_PATTERN_BLOCK);
output.accept(ModBlocks.GRAY_PATTERN_BLOCK);
output.accept(ModBlocks.LIGHT_GRAY_PATTERN_BLOCK);
output.accept(ModBlocks.CYAN_PATTERN_BLOCK);
output.accept(ModBlocks.PURPLE_PATTERN_BLOCK);
output.accept(ModBlocks.BLUE_PATTERN_BLOCK);
output.accept(ModBlocks.BROWN_PATTERN_BLOCK);
output.accept(ModBlocks.GREEN_PATTERN_BLOCK);
output.accept(ModBlocks.RED_PATTERN_BLOCK);
output.accept(ModBlocks.BLACK_PATTERN_BLOCK);
// Pattern Block Stairs
output.accept(ModBlocks.WHITE_PATTERN_BLOCK_STAIRS);
output.accept(ModBlocks.ORANGE_PATTERN_BLOCK_STAIRS);
output.accept(ModBlocks.MAGENTA_PATTERN_BLOCK_STAIRS);
output.accept(ModBlocks.LIGHT_BLUE_PATTERN_BLOCK_STAIRS);
output.accept(ModBlocks.YELLOW_PATTERN_BLOCK_STAIRS);
output.accept(ModBlocks.LIME_PATTERN_BLOCK_STAIRS);
output.accept(ModBlocks.PINK_PATTERN_BLOCK_STAIRS);
output.accept(ModBlocks.GRAY_PATTERN_BLOCK_STAIRS);
output.accept(ModBlocks.LIGHT_GRAY_PATTERN_BLOCK_STAIRS);
output.accept(ModBlocks.CYAN_PATTERN_BLOCK_STAIRS);
output.accept(ModBlocks.PURPLE_PATTERN_BLOCK_STAIRS);
output.accept(ModBlocks.BLUE_PATTERN_BLOCK_STAIRS);
output.accept(ModBlocks.BROWN_PATTERN_BLOCK_STAIRS);
output.accept(ModBlocks.GREEN_PATTERN_BLOCK_STAIRS);
output.accept(ModBlocks.RED_PATTERN_BLOCK_STAIRS);
output.accept(ModBlocks.BLACK_PATTERN_BLOCK_STAIRS);
// Pattern Block Slabs
output.accept(ModBlocks.WHITE_PATTERN_BLOCK_SLAB);
output.accept(ModBlocks.ORANGE_PATTERN_BLOCK_SLAB);
output.accept(ModBlocks.MAGENTA_PATTERN_BLOCK_SLAB);
output.accept(ModBlocks.LIGHT_BLUE_PATTERN_BLOCK_SLAB);
output.accept(ModBlocks.YELLOW_PATTERN_BLOCK_SLAB);
output.accept(ModBlocks.LIME_PATTERN_BLOCK_SLAB);
output.accept(ModBlocks.PINK_PATTERN_BLOCK_SLAB);
output.accept(ModBlocks.GRAY_PATTERN_BLOCK_SLAB);
output.accept(ModBlocks.LIGHT_GRAY_PATTERN_BLOCK_SLAB);
output.accept(ModBlocks.CYAN_PATTERN_BLOCK_SLAB);
output.accept(ModBlocks.PURPLE_PATTERN_BLOCK_SLAB);
output.accept(ModBlocks.BLUE_PATTERN_BLOCK_SLAB);
output.accept(ModBlocks.BROWN_PATTERN_BLOCK_SLAB);
output.accept(ModBlocks.GREEN_PATTERN_BLOCK_SLAB);
output.accept(ModBlocks.RED_PATTERN_BLOCK_SLAB);
output.accept(ModBlocks.BLACK_PATTERN_BLOCK_SLAB);
}).build());