This commit is contained in:
Glitchlabs
2026-06-25 17:53:59 +02:00
commit f8c7f21775
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package ovh.glitchlabs.ornamentum;
import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.item.Item;
import net.neoforged.bus.api.SubscribeEvent;
import net.neoforged.fml.common.EventBusSubscriber;
import net.neoforged.fml.event.config.ModConfigEvent;
import net.neoforged.neoforge.common.ModConfigSpec;
import java.util.List;
import java.util.Set;
import java.util.stream.Collectors;
// An example config class. This is not required, but it's a good idea to have one to keep your config organized.
// Demonstrates how to use Neo's config APIs
@EventBusSubscriber(modid = Ornamentum.MODID, bus = EventBusSubscriber.Bus.MOD)
public class Config {
private static final ModConfigSpec.Builder BUILDER = new ModConfigSpec.Builder();
private static final ModConfigSpec.BooleanValue LOG_DIRT_BLOCK = BUILDER.comment("Whether to log the dirt block on common setup").define("logDirtBlock", true);
private static final ModConfigSpec.IntValue MAGIC_NUMBER = BUILDER.comment("A magic number").defineInRange("magicNumber", 42, 0, Integer.MAX_VALUE);
public static final ModConfigSpec.ConfigValue<String> MAGIC_NUMBER_INTRODUCTION = BUILDER.comment("What you want the introduction message to be for the magic number").define("magicNumberIntroduction", "The magic number is... ");
// a list of strings that are treated as resource locations for items
private static final ModConfigSpec.ConfigValue<List<? extends String>> ITEM_STRINGS = BUILDER.comment("A list of items to log on common setup.").defineListAllowEmpty("items", List.of("minecraft:iron_ingot"), Config::validateItemName);
static final ModConfigSpec SPEC = BUILDER.build();
public static boolean logDirtBlock;
public static int magicNumber;
public static String magicNumberIntroduction;
public static Set<Item> items;
private static boolean validateItemName(final Object obj) {
return obj instanceof String itemName && BuiltInRegistries.ITEM.containsKey(ResourceLocation.parse(itemName));
}
@SubscribeEvent
static void onLoad(final ModConfigEvent event) {
logDirtBlock = LOG_DIRT_BLOCK.get();
magicNumber = MAGIC_NUMBER.get();
magicNumberIntroduction = MAGIC_NUMBER_INTRODUCTION.get();
// convert the list of strings into a set of items
items = ITEM_STRINGS.get().stream().map(itemName -> BuiltInRegistries.ITEM.get(ResourceLocation.parse(itemName))).collect(Collectors.toSet());
}
}
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package ovh.glitchlabs.ornamentum;
import com.mojang.logging.LogUtils;
import net.minecraft.client.Minecraft;
import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.core.registries.Registries;
import net.minecraft.network.chat.Component;
import net.minecraft.world.food.FoodProperties;
import net.minecraft.world.item.BlockItem;
import net.minecraft.world.item.CreativeModeTab;
import net.minecraft.world.item.CreativeModeTabs;
import net.minecraft.world.item.Item;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.material.MapColor;
import net.neoforged.api.distmarker.Dist;
import net.neoforged.bus.api.IEventBus;
import net.neoforged.bus.api.SubscribeEvent;
import net.neoforged.fml.ModContainer;
import net.neoforged.fml.common.EventBusSubscriber;
import net.neoforged.fml.common.Mod;
import net.neoforged.fml.config.ModConfig;
import net.neoforged.fml.event.lifecycle.FMLClientSetupEvent;
import net.neoforged.fml.event.lifecycle.FMLCommonSetupEvent;
import net.neoforged.neoforge.common.NeoForge;
import net.neoforged.neoforge.event.BuildCreativeModeTabContentsEvent;
import net.neoforged.neoforge.event.server.ServerStartingEvent;
import net.neoforged.neoforge.registries.DeferredBlock;
import net.neoforged.neoforge.registries.DeferredHolder;
import net.neoforged.neoforge.registries.DeferredItem;
import net.neoforged.neoforge.registries.DeferredRegister;
import org.slf4j.Logger;
// The value here should match an entry in the META-INF/neoforge.mods.toml file
@Mod(Ornamentum.MODID)
public class Ornamentum {
// Define mod id in a common place for everything to reference
public static final String MODID = "ornamentum";
// Directly reference a slf4j logger
private static final Logger LOGGER = LogUtils.getLogger();
// Create a Deferred Register to hold Blocks which will all be registered under the "ornamentum" namespace
public static final DeferredRegister.Blocks BLOCKS = DeferredRegister.createBlocks(MODID);
// Create a Deferred Register to hold Items which will all be registered under the "ornamentum" namespace
public static final DeferredRegister.Items ITEMS = DeferredRegister.createItems(MODID);
// Create a Deferred Register to hold CreativeModeTabs which will all be registered under the "ornamentum" namespace
public static final DeferredRegister<CreativeModeTab> CREATIVE_MODE_TABS = DeferredRegister.create(Registries.CREATIVE_MODE_TAB, MODID);
// Creates a new Block with the id "ornamentum:example_block", combining the namespace and path
public static final DeferredBlock<Block> EXAMPLE_BLOCK = BLOCKS.registerSimpleBlock("example_block", BlockBehaviour.Properties.of().mapColor(MapColor.STONE));
// Creates a new BlockItem with the id "ornamentum:example_block", combining the namespace and path
public static final DeferredItem<BlockItem> EXAMPLE_BLOCK_ITEM = ITEMS.registerSimpleBlockItem("example_block", EXAMPLE_BLOCK);
// Creates a new food item with the id "ornamentum:example_id", nutrition 1 and saturation 2
public static final DeferredItem<Item> EXAMPLE_ITEM = ITEMS.registerSimpleItem("example_item", new Item.Properties().food(new FoodProperties.Builder().alwaysEdible().nutrition(1).saturationModifier(2f).build()));
// Creates a creative tab with the id "ornamentum:example_tab" for the example item, that is placed after the combat tab
public static final DeferredHolder<CreativeModeTab, CreativeModeTab> EXAMPLE_TAB = CREATIVE_MODE_TABS.register("example_tab", () -> CreativeModeTab.builder().title(Component.translatable("itemGroup.ornamentum")).withTabsBefore(CreativeModeTabs.COMBAT).icon(() -> EXAMPLE_ITEM.get().getDefaultInstance()).displayItems((parameters, output) -> {
output.accept(EXAMPLE_ITEM.get()); // Add the example item to the tab. For your own tabs, this method is preferred over the event
}).build());
// The constructor for the mod class is the first code that is run when your mod is loaded.
// FML will recognize some parameter types like IEventBus or ModContainer and pass them in automatically.
public Ornamentum(IEventBus modEventBus, ModContainer modContainer) {
// Register the commonSetup method for modloading
modEventBus.addListener(this::commonSetup);
// Register the Deferred Register to the mod event bus so blocks get registered
BLOCKS.register(modEventBus);
// Register the Deferred Register to the mod event bus so items get registered
ITEMS.register(modEventBus);
// Register the Deferred Register to the mod event bus so tabs get registered
CREATIVE_MODE_TABS.register(modEventBus);
// Register ourselves for server and other game events we are interested in.
// Note that this is necessary if and only if we want *this* class (Ornamentum) to respond directly to events.
// Do not add this line if there are no @SubscribeEvent-annotated functions in this class, like onServerStarting() below.
NeoForge.EVENT_BUS.register(this);
// Register the item to a creative tab
modEventBus.addListener(this::addCreative);
// Register our mod's ModConfigSpec so that FML can create and load the config file for us
modContainer.registerConfig(ModConfig.Type.COMMON, Config.SPEC);
}
private void commonSetup(final FMLCommonSetupEvent event) {
// Some common setup code
LOGGER.info("HELLO FROM COMMON SETUP");
if (Config.logDirtBlock) LOGGER.info("DIRT BLOCK >> {}", BuiltInRegistries.BLOCK.getKey(Blocks.DIRT));
LOGGER.info(Config.magicNumberIntroduction + Config.magicNumber);
Config.items.forEach((item) -> LOGGER.info("ITEM >> {}", item.toString()));
}
// Add the example block item to the building blocks tab
private void addCreative(BuildCreativeModeTabContentsEvent event) {
if (event.getTabKey() == CreativeModeTabs.BUILDING_BLOCKS) event.accept(EXAMPLE_BLOCK_ITEM);
}
// You can use SubscribeEvent and let the Event Bus discover methods to call
@SubscribeEvent
public void onServerStarting(ServerStartingEvent event) {
// Do something when the server starts
LOGGER.info("HELLO from server starting");
}
// You can use EventBusSubscriber to automatically register all static methods in the class annotated with @SubscribeEvent
@EventBusSubscriber(modid = MODID, bus = EventBusSubscriber.Bus.MOD, value = Dist.CLIENT)
public static class ClientModEvents {
@SubscribeEvent
public static void onClientSetup(FMLClientSetupEvent event) {
// Some client setup code
LOGGER.info("HELLO FROM CLIENT SETUP");
LOGGER.info("MINECRAFT NAME >> {}", Minecraft.getInstance().getUser().getName());
}
}
}
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{
"itemGroup.ornamentum": "Example Mod Tab",
"block.ornamentum.example_block": "Example Block",
"item.ornamentum.example_item": "Example Item"
}
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{
"required": true,
"minVersion": "0.8",
"package": "ovh.glitchlabs.ornamentum.mixin",
"compatibilityLevel": "JAVA_21",
"mixins": [
],
"client": [
],
"injectors": {
"defaultRequire": 1
},
"overwrites": {
"requireAnnotations": true
}
}
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# This is an example mods.toml file. It contains the data relating to the loading mods.
# There are several mandatory fields (#mandatory), and many more that are optional (#optional).
# The overall format is standard TOML format, v0.5.0.
# Note that there are a couple of TOML lists in this file.
# Find more information on toml format here: https://github.com/toml-lang/toml
# The name of the mod loader type to load - for regular FML @Mod mods it should be javafml
modLoader = "javafml" #mandatory
# A version range to match for said mod loader - for regular FML @Mod it will be the the FML version. This is currently 47.
loaderVersion = "${loader_version_range}" #mandatory
# The license for you mod. This is mandatory metadata and allows for easier comprehension of your redistributive properties.
# Review your options at https://choosealicense.com/. All rights reserved is the default copyright stance, and is thus the default here.
license = "${mod_license}"
# A URL to refer people to when problems occur with this mod
#issueTrackerURL="https://change.me.to.your.issue.tracker.example.invalid/" #optional
# A list of mods - how many allowed here is determined by the individual mod loader
[[mods]] #mandatory
# The modid of the mod
modId = "${mod_id}" #mandatory
# The version number of the mod
version = "${mod_version}" #mandatory
# A display name for the mod
displayName = "${mod_name}" #mandatory
# A URL to query for updates for this mod. See the JSON update specification https://docs.neoforge.net/docs/misc/updatechecker/
#updateJSONURL="https://change.me.example.invalid/updates.json" #optional
# A URL for the "homepage" for this mod, displayed in the mod UI
displayURL = "https://www.glitchlabs.ovh" #optional
# A file name (in the root of the mod JAR) containing a logo for display
#logoFile="ornamentum.png" #optional
# A text field displayed in the mod UI
#credits="" #optional
# A text field displayed in the mod UI
authors = "${mod_authors}" #optional
# The description text for the mod (multi line!) (#mandatory)
description = '''${mod_description}'''
# The [[mixins]] block allows you to declare your mixin config to FML so that it gets loaded.
[[mixins]]
config = "${mod_id}.mixins.json"
# The [[accessTransformers]] block allows you to declare where your AT file is.
# If this block is omitted, a fallback attempt will be made to load an AT from META-INF/accesstransformer.cfg
#[[accessTransformers]]
#file="META-INF/accesstransformer.cfg"
# The coremods config file path is not configurable and is always loaded from META-INF/coremods.json
# A dependency - use the . to indicate dependency for a specific modid. Dependencies are optional.
[[dependencies."${mod_id}"]] #optional
# the modid of the dependency
modId = "neoforge" #mandatory
# The type of the dependency. Can be one of "required", "optional", "incompatible" or "discouraged" (case insensitive).
# 'required' requires the mod to exist, 'optional' does not
# 'incompatible' will prevent the game from loading when the mod exists, and 'discouraged' will show a warning
type = "required" #mandatory
# Optional field describing why the dependency is required or why it is incompatible
# reason="..."
# The version range of the dependency
versionRange = "${neo_version_range}" #mandatory
# An ordering relationship for the dependency.
# BEFORE - This mod is loaded BEFORE the dependency
# AFTER - This mod is loaded AFTER the dependency
ordering = "NONE"
# Side this dependency is applied on - BOTH, CLIENT, or SERVER
side = "BOTH"
# Here's another dependency
[[dependencies."${mod_id}"]]
modId = "minecraft"
type = "required"
# This version range declares a minimum of the current minecraft version up to but not including the next major version
versionRange = "${minecraft_version_range}"
ordering = "NONE"
side = "BOTH"
# Features are specific properties of the game environment, that you may want to declare you require. This example declares
# that your mod requires GL version 3.2 or higher. Other features will be added. They are side aware so declaring this won't
# stop your mod loading on the server for example.
#[features."${mod_id}"]
#openGLVersion="[3.2,)"