package ovh.glitchlabs.ornamentum.items; import net.minecraft.core.registries.Registries; import net.minecraft.network.chat.Component; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.item.CreativeModeTab; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Blocks; import net.neoforged.bus.api.IEventBus; import net.neoforged.neoforge.registries.DeferredRegister; import ovh.glitchlabs.ornamentum.Ornamentum; import ovh.glitchlabs.ornamentum.blocks.ModBlocks; import java.util.function.Supplier; public class ModCreativeModeTabs { public static final DeferredRegister CREATIVE_MODE_TAB = DeferredRegister.create(Registries.CREATIVE_MODE_TAB, Ornamentum.MODID); public static final Supplier ORNAMENTUM_TAB = CREATIVE_MODE_TAB.register("ornamentum_items_tab", () -> CreativeModeTab.builder().icon(() -> new ItemStack(ModBlocks.PURPLE_GLOW_STAINED_GLASS.get())) .title(Component.translatable("creativetab.ornamentum.ornamentum")) .displayItems((itemDisplayParameters, output) -> { //Grates output.accept(ModBlocks.IRON_GRATE); output.accept(ModBlocks.GOLD_GRATE); output.accept(ModBlocks.DIAMOND_GRATE); output.accept(ModBlocks.NETHERITE_GRATE); output.accept(ModBlocks.AMETHYST_GRATE); output.accept(ModBlocks.OBSIDIAN_GRATE); //glow glass output.accept(ModBlocks.BLACK_GLOW_STAINED_GLASS); output.accept(ModBlocks.WHITE_GLOW_STAINED_GLASS); output.accept(ModBlocks.LIGHT_GRAY_GLOW_STAINED_GLASS); output.accept(ModBlocks.GRAY_GLOW_STAINED_GLASS); output.accept(ModBlocks.BLACK_GLOW_STAINED_GLASS); output.accept(ModBlocks.BROWN_GLOW_STAINED_GLASS); output.accept(ModBlocks.RED_GLOW_STAINED_GLASS); output.accept(ModBlocks.ORANGE_GLOW_STAINED_GLASS); output.accept(ModBlocks.YELLOW_GLOW_STAINED_GLASS); output.accept(ModBlocks.LIME_GLOW_STAINED_GLASS); output.accept(ModBlocks.GREEN_GLOW_STAINED_GLASS); output.accept(ModBlocks.CYAN_GLOW_STAINED_GLASS); output.accept(ModBlocks.LIGHT_BLUE_GLOW_STAINED_GLASS); output.accept(ModBlocks.BLUE_GLOW_STAINED_GLASS); output.accept(ModBlocks.PURPLE_GLOW_STAINED_GLASS); output.accept(ModBlocks.MAGENTA_GLOW_STAINED_GLASS); output.accept(ModBlocks.PINK_GLOW_STAINED_GLASS); output.accept(ModBlocks.WHITE_GLOW_BLOCK); output.accept(ModBlocks.LIGHT_GRAY_GLOW_BLOCK); output.accept(ModBlocks.GRAY_GLOW_BLOCK); output.accept(ModBlocks.BLACK_GLOW_BLOCK); output.accept(ModBlocks.BROWN_GLOW_BLOCK); output.accept(ModBlocks.RED_GLOW_BLOCK); output.accept(ModBlocks.ORANGE_GLOW_BLOCK); output.accept(ModBlocks.YELLOW_GLOW_BLOCK); output.accept(ModBlocks.LIME_GLOW_BLOCK); output.accept(ModBlocks.GREEN_GLOW_BLOCK); output.accept(ModBlocks.CYAN_GLOW_BLOCK); output.accept(ModBlocks.LIGHT_BLUE_GLOW_BLOCK); output.accept(ModBlocks.BLUE_GLOW_BLOCK); output.accept(ModBlocks.PURPLE_GLOW_BLOCK); output.accept(ModBlocks.MAGENTA_GLOW_BLOCK); output.accept(ModBlocks.PINK_GLOW_BLOCK); output.accept(ModBlocks.WHITE_GLOW_BLOCK_STAIRS); output.accept(ModBlocks.LIGHT_GRAY_GLOW_BLOCK_STAIRS); output.accept(ModBlocks.GRAY_GLOW_BLOCK_STAIRS); output.accept(ModBlocks.BLACK_GLOW_BLOCK_STAIRS); output.accept(ModBlocks.BROWN_GLOW_BLOCK_STAIRS); output.accept(ModBlocks.RED_GLOW_BLOCK_STAIRS); output.accept(ModBlocks.ORANGE_GLOW_BLOCK_STAIRS); output.accept(ModBlocks.YELLOW_GLOW_BLOCK_STAIRS); output.accept(ModBlocks.LIME_GLOW_BLOCK_STAIRS); output.accept(ModBlocks.GREEN_GLOW_BLOCK_STAIRS); output.accept(ModBlocks.CYAN_GLOW_BLOCK_STAIRS); output.accept(ModBlocks.LIGHT_BLUE_GLOW_BLOCK_STAIRS); output.accept(ModBlocks.BLUE_GLOW_BLOCK_STAIRS); output.accept(ModBlocks.PURPLE_GLOW_BLOCK_STAIRS); output.accept(ModBlocks.MAGENTA_GLOW_BLOCK_STAIRS); output.accept(ModBlocks.PINK_GLOW_BLOCK_STAIRS); output.accept(ModBlocks.WHITE_GLOW_BLOCK_SLAB); output.accept(ModBlocks.LIGHT_GRAY_GLOW_BLOCK_SLAB); output.accept(ModBlocks.GRAY_GLOW_BLOCK_SLAB); output.accept(ModBlocks.BLACK_GLOW_BLOCK_SLAB); output.accept(ModBlocks.BROWN_GLOW_BLOCK_SLAB); output.accept(ModBlocks.RED_GLOW_BLOCK_SLAB); output.accept(ModBlocks.ORANGE_GLOW_BLOCK_SLAB); output.accept(ModBlocks.YELLOW_GLOW_BLOCK_SLAB); output.accept(ModBlocks.LIME_GLOW_BLOCK_SLAB); output.accept(ModBlocks.GREEN_GLOW_BLOCK_SLAB); output.accept(ModBlocks.CYAN_GLOW_BLOCK_SLAB); output.accept(ModBlocks.LIGHT_BLUE_GLOW_BLOCK_SLAB); output.accept(ModBlocks.BLUE_GLOW_BLOCK_SLAB); output.accept(ModBlocks.PURPLE_GLOW_BLOCK_SLAB); output.accept(ModBlocks.MAGENTA_GLOW_BLOCK_SLAB); output.accept(ModBlocks.PINK_GLOW_BLOCK_SLAB); output.accept(ModBlocks.WHITE_WOOL_STAIRS); output.accept(ModBlocks.ORANGE_WOOL_STAIRS); output.accept(ModBlocks.MAGENTA_WOOL_STAIRS); output.accept(ModBlocks.LIGHT_BLUE_WOOL_STAIRS); output.accept(ModBlocks.YELLOW_WOOL_STAIRS); output.accept(ModBlocks.LIME_WOOL_STAIRS); output.accept(ModBlocks.PINK_WOOL_STAIRS); output.accept(ModBlocks.GRAY_WOOL_STAIRS); output.accept(ModBlocks.LIGHT_GRAY_WOOL_STAIRS); output.accept(ModBlocks.CYAN_WOOL_STAIRS); output.accept(ModBlocks.PURPLE_WOOL_STAIRS); output.accept(ModBlocks.BLUE_WOOL_STAIRS); output.accept(ModBlocks.BROWN_WOOL_STAIRS); output.accept(ModBlocks.GREEN_WOOL_STAIRS); output.accept(ModBlocks.RED_WOOL_STAIRS); output.accept(ModBlocks.BLACK_WOOL_STAIRS); output.accept(ModBlocks.WHITE_WOOL_SLAB); output.accept(ModBlocks.ORANGE_WOOL_SLAB); output.accept(ModBlocks.MAGENTA_WOOL_SLAB); output.accept(ModBlocks.LIGHT_BLUE_WOOL_SLAB); output.accept(ModBlocks.YELLOW_WOOL_SLAB); output.accept(ModBlocks.LIME_WOOL_SLAB); output.accept(ModBlocks.PINK_WOOL_SLAB); output.accept(ModBlocks.GRAY_WOOL_SLAB); output.accept(ModBlocks.LIGHT_GRAY_WOOL_SLAB); output.accept(ModBlocks.CYAN_WOOL_SLAB); output.accept(ModBlocks.PURPLE_WOOL_SLAB); output.accept(ModBlocks.BLUE_WOOL_SLAB); output.accept(ModBlocks.BROWN_WOOL_SLAB); output.accept(ModBlocks.GREEN_WOOL_SLAB); output.accept(ModBlocks.RED_WOOL_SLAB); output.accept(ModBlocks.BLACK_WOOL_SLAB); output.accept(ModBlocks.POOL_TILES); output.accept(ModBlocks.POOL_TILES_STAIRS); output.accept(ModBlocks.POOL_TILES_SLAB); output.accept(ModBlocks.POOL_TILES1); output.accept(ModBlocks.POOL_TILES1_STAIRS); output.accept(ModBlocks.POOL_TILES1_SLAB); output.accept(ModBlocks.MESH_IRON); output.accept(ModBlocks.WHITE_BRICKS); output.accept(ModBlocks.ORANGE_BRICKS); output.accept(ModBlocks.MAGENTA_BRICKS); output.accept(ModBlocks.LIGHT_BLUE_BRICKS); output.accept(ModBlocks.YELLOW_BRICKS); output.accept(ModBlocks.LIME_BRICKS); output.accept(ModBlocks.PINK_BRICKS); output.accept(ModBlocks.GRAY_BRICKS); output.accept(ModBlocks.LIGHT_GRAY_BRICKS); output.accept(ModBlocks.CYAN_BRICKS); output.accept(ModBlocks.PURPLE_BRICKS); output.accept(ModBlocks.BLUE_BRICKS); output.accept(ModBlocks.BROWN_BRICKS); output.accept(ModBlocks.GREEN_BRICKS); output.accept(ModBlocks.RED_BRICKS); output.accept(ModBlocks.BLACK_BRICKS); output.accept(ModBlocks.WHITE_BRICKS_STAIRS); output.accept(ModBlocks.ORANGE_BRICKS_STAIRS); output.accept(ModBlocks.MAGENTA_BRICKS_STAIRS); output.accept(ModBlocks.LIGHT_BLUE_BRICKS_STAIRS); output.accept(ModBlocks.YELLOW_BRICKS_STAIRS); output.accept(ModBlocks.LIME_BRICKS_STAIRS); output.accept(ModBlocks.PINK_BRICKS_STAIRS); output.accept(ModBlocks.GRAY_BRICKS_STAIRS); output.accept(ModBlocks.LIGHT_GRAY_BRICKS_STAIRS); output.accept(ModBlocks.CYAN_BRICKS_STAIRS); output.accept(ModBlocks.PURPLE_BRICKS_STAIRS); output.accept(ModBlocks.BLUE_BRICKS_STAIRS); output.accept(ModBlocks.BROWN_BRICKS_STAIRS); output.accept(ModBlocks.GREEN_BRICKS_STAIRS); output.accept(ModBlocks.RED_BRICKS_STAIRS); output.accept(ModBlocks.BLACK_BRICKS_STAIRS); output.accept(ModBlocks.WHITE_BRICKS_SLAB); output.accept(ModBlocks.ORANGE_BRICKS_SLAB); output.accept(ModBlocks.MAGENTA_BRICKS_SLAB); output.accept(ModBlocks.LIGHT_BLUE_BRICKS_SLAB); output.accept(ModBlocks.YELLOW_BRICKS_SLAB); output.accept(ModBlocks.LIME_BRICKS_SLAB); output.accept(ModBlocks.PINK_BRICKS_SLAB); output.accept(ModBlocks.GRAY_BRICKS_SLAB); output.accept(ModBlocks.LIGHT_GRAY_BRICKS_SLAB); output.accept(ModBlocks.CYAN_BRICKS_SLAB); output.accept(ModBlocks.PURPLE_BRICKS_SLAB); output.accept(ModBlocks.BLUE_BRICKS_SLAB); output.accept(ModBlocks.BROWN_BRICKS_SLAB); output.accept(ModBlocks.GREEN_BRICKS_SLAB); output.accept(ModBlocks.RED_BRICKS_SLAB); output.accept(ModBlocks.BLACK_BRICKS_SLAB); output.accept(ModBlocks.AMETIST_BRICKS); output.accept(ModBlocks.PURPUR_BRICKS); output.accept(ModBlocks.SMOOTH_BASALT_BRICKS); output.accept(ModBlocks.POLISHED_ANDESITE_BRICKS); output.accept(ModBlocks.POLISHED_DIORITE_BRICKS); output.accept(ModBlocks.POLISHED_GRANITE_BRICKS); output.accept(ModBlocks.AMETIST_BRICKS_STAIRS); output.accept(ModBlocks.PURPUR_BRICKS_STAIRS); output.accept(ModBlocks.SMOOTH_BASALT_BRICKS_STAIRS); output.accept(ModBlocks.POLISHED_ANDESITE_BRICKS_STAIRS); output.accept(ModBlocks.POLISHED_DIORITE_BRICKS_STAIRS); output.accept(ModBlocks.POLISHED_GRANITE_BRICKS_STAIRS); output.accept(ModBlocks.AMETIST_BRICKS_SLAB); output.accept(ModBlocks.PURPUR_BRICKS_SLAB); output.accept(ModBlocks.SMOOTH_BASALT_BRICKS_SLAB); output.accept(ModBlocks.POLISHED_ANDESITE_BRICKS_SLAB); output.accept(ModBlocks.POLISHED_DIORITE_BRICKS_SLAB); output.accept(ModBlocks.POLISHED_GRANITE_BRICKS_SLAB); }).build()); public static void register(IEventBus eventBus) { CREATIVE_MODE_TAB.register(eventBus); } }