package ovh.glitchlabs.ornamentum.items; import net.minecraft.core.registries.Registries; import net.minecraft.network.chat.Component; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.item.CreativeModeTab; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Blocks; import net.neoforged.bus.api.IEventBus; import net.neoforged.neoforge.registries.DeferredRegister; import ovh.glitchlabs.ornamentum.Ornamentum; import ovh.glitchlabs.ornamentum.blocks.ModBlocks; import java.util.function.Supplier; public class ModCreativeModeTabs { public static final DeferredRegister CREATIVE_MODE_TAB = DeferredRegister.create(Registries.CREATIVE_MODE_TAB, Ornamentum.MODID); public static final Supplier ORNAMENTUM_TAB = CREATIVE_MODE_TAB.register("ornamentum_items_tab", () -> CreativeModeTab.builder().icon(() -> new ItemStack(ModBlocks.PROGRESS_PRIDE_FLAG.get())) .title(Component.translatable("creativetab.ornamentum.ornamentum")) .displayItems((itemDisplayParameters, output) -> { // Grates output.accept(ModBlocks.IRON_GRATE); output.accept(ModBlocks.GOLD_GRATE); output.accept(ModBlocks.DIAMOND_GRATE); output.accept(ModBlocks.NETHERITE_GRATE); output.accept(ModBlocks.AMETHYST_GRATE); output.accept(ModBlocks.OBSIDIAN_GRATE); // Glow Glass output.accept(ModBlocks.WHITE_GLOW_STAINED_GLASS); output.accept(ModBlocks.ORANGE_GLOW_STAINED_GLASS); output.accept(ModBlocks.MAGENTA_GLOW_STAINED_GLASS); output.accept(ModBlocks.LIGHT_BLUE_GLOW_STAINED_GLASS); output.accept(ModBlocks.YELLOW_GLOW_STAINED_GLASS); output.accept(ModBlocks.LIME_GLOW_STAINED_GLASS); output.accept(ModBlocks.PINK_GLOW_STAINED_GLASS); output.accept(ModBlocks.GRAY_GLOW_STAINED_GLASS); output.accept(ModBlocks.LIGHT_GRAY_GLOW_STAINED_GLASS); output.accept(ModBlocks.CYAN_GLOW_STAINED_GLASS); output.accept(ModBlocks.PURPLE_GLOW_STAINED_GLASS); output.accept(ModBlocks.BLUE_GLOW_STAINED_GLASS); output.accept(ModBlocks.BROWN_GLOW_STAINED_GLASS); output.accept(ModBlocks.GREEN_GLOW_STAINED_GLASS); output.accept(ModBlocks.RED_GLOW_STAINED_GLASS); output.accept(ModBlocks.BLACK_GLOW_STAINED_GLASS); // Glow Block output.accept(ModBlocks.WHITE_GLOW_BLOCK); output.accept(ModBlocks.ORANGE_GLOW_BLOCK); output.accept(ModBlocks.MAGENTA_GLOW_BLOCK); output.accept(ModBlocks.LIGHT_BLUE_GLOW_BLOCK); output.accept(ModBlocks.YELLOW_GLOW_BLOCK); output.accept(ModBlocks.LIME_GLOW_BLOCK); output.accept(ModBlocks.PINK_GLOW_BLOCK); output.accept(ModBlocks.GRAY_GLOW_BLOCK); output.accept(ModBlocks.LIGHT_GRAY_GLOW_BLOCK); output.accept(ModBlocks.CYAN_GLOW_BLOCK); output.accept(ModBlocks.PURPLE_GLOW_BLOCK); output.accept(ModBlocks.BLUE_GLOW_BLOCK); output.accept(ModBlocks.BROWN_GLOW_BLOCK); output.accept(ModBlocks.GREEN_GLOW_BLOCK); output.accept(ModBlocks.RED_GLOW_BLOCK); output.accept(ModBlocks.BLACK_GLOW_BLOCK); // Glow Block Stairs output.accept(ModBlocks.WHITE_GLOW_BLOCK_STAIRS); output.accept(ModBlocks.ORANGE_GLOW_BLOCK_STAIRS); output.accept(ModBlocks.MAGENTA_GLOW_BLOCK_STAIRS); output.accept(ModBlocks.LIGHT_BLUE_GLOW_BLOCK_STAIRS); output.accept(ModBlocks.YELLOW_GLOW_BLOCK_STAIRS); output.accept(ModBlocks.LIME_GLOW_BLOCK_STAIRS); output.accept(ModBlocks.PINK_GLOW_BLOCK_STAIRS); output.accept(ModBlocks.GRAY_GLOW_BLOCK_STAIRS); output.accept(ModBlocks.LIGHT_GRAY_GLOW_BLOCK_STAIRS); output.accept(ModBlocks.CYAN_GLOW_BLOCK_STAIRS); output.accept(ModBlocks.PURPLE_GLOW_BLOCK_STAIRS); output.accept(ModBlocks.BLUE_GLOW_BLOCK_STAIRS); output.accept(ModBlocks.BROWN_GLOW_BLOCK_STAIRS); output.accept(ModBlocks.GREEN_GLOW_BLOCK_STAIRS); output.accept(ModBlocks.RED_GLOW_BLOCK_STAIRS); output.accept(ModBlocks.BLACK_GLOW_BLOCK_STAIRS); // Glow Block Slabs output.accept(ModBlocks.WHITE_GLOW_BLOCK_SLAB); output.accept(ModBlocks.ORANGE_GLOW_BLOCK_SLAB); output.accept(ModBlocks.MAGENTA_GLOW_BLOCK_SLAB); output.accept(ModBlocks.LIGHT_BLUE_GLOW_BLOCK_SLAB); output.accept(ModBlocks.YELLOW_GLOW_BLOCK_SLAB); output.accept(ModBlocks.LIME_GLOW_BLOCK_SLAB); output.accept(ModBlocks.PINK_GLOW_BLOCK_SLAB); output.accept(ModBlocks.GRAY_GLOW_BLOCK_SLAB); output.accept(ModBlocks.LIGHT_GRAY_GLOW_BLOCK_SLAB); output.accept(ModBlocks.CYAN_GLOW_BLOCK_SLAB); output.accept(ModBlocks.PURPLE_GLOW_BLOCK_SLAB); output.accept(ModBlocks.BLUE_GLOW_BLOCK_SLAB); output.accept(ModBlocks.BROWN_GLOW_BLOCK_SLAB); output.accept(ModBlocks.GREEN_GLOW_BLOCK_SLAB); output.accept(ModBlocks.RED_GLOW_BLOCK_SLAB); output.accept(ModBlocks.BLACK_GLOW_BLOCK_SLAB); // Wool Stairs output.accept(ModBlocks.WHITE_WOOL_STAIRS); output.accept(ModBlocks.ORANGE_WOOL_STAIRS); output.accept(ModBlocks.MAGENTA_WOOL_STAIRS); output.accept(ModBlocks.LIGHT_BLUE_WOOL_STAIRS); output.accept(ModBlocks.YELLOW_WOOL_STAIRS); output.accept(ModBlocks.LIME_WOOL_STAIRS); output.accept(ModBlocks.PINK_WOOL_STAIRS); output.accept(ModBlocks.GRAY_WOOL_STAIRS); output.accept(ModBlocks.LIGHT_GRAY_WOOL_STAIRS); output.accept(ModBlocks.CYAN_WOOL_STAIRS); output.accept(ModBlocks.PURPLE_WOOL_STAIRS); output.accept(ModBlocks.BLUE_WOOL_STAIRS); output.accept(ModBlocks.BROWN_WOOL_STAIRS); output.accept(ModBlocks.GREEN_WOOL_STAIRS); output.accept(ModBlocks.RED_WOOL_STAIRS); output.accept(ModBlocks.BLACK_WOOL_STAIRS); // Wool Slabs output.accept(ModBlocks.WHITE_WOOL_SLAB); output.accept(ModBlocks.ORANGE_WOOL_SLAB); output.accept(ModBlocks.MAGENTA_WOOL_SLAB); output.accept(ModBlocks.LIGHT_BLUE_WOOL_SLAB); output.accept(ModBlocks.YELLOW_WOOL_SLAB); output.accept(ModBlocks.LIME_WOOL_SLAB); output.accept(ModBlocks.PINK_WOOL_SLAB); output.accept(ModBlocks.GRAY_WOOL_SLAB); output.accept(ModBlocks.LIGHT_GRAY_WOOL_SLAB); output.accept(ModBlocks.CYAN_WOOL_SLAB); output.accept(ModBlocks.PURPLE_WOOL_SLAB); output.accept(ModBlocks.BLUE_WOOL_SLAB); output.accept(ModBlocks.BROWN_WOOL_SLAB); output.accept(ModBlocks.GREEN_WOOL_SLAB); output.accept(ModBlocks.RED_WOOL_SLAB); output.accept(ModBlocks.BLACK_WOOL_SLAB); // Pool Tiles output.accept(ModBlocks.POOL_TILES); output.accept(ModBlocks.POOL_TILES_STAIRS); output.accept(ModBlocks.POOL_TILES_SLAB); output.accept(ModBlocks.POOL_TILES1); output.accept(ModBlocks.POOL_TILES1_STAIRS); output.accept(ModBlocks.POOL_TILES1_SLAB); // Mesh output.accept(ModBlocks.MESH_IRON); // Colored Bricks output.accept(ModBlocks.WHITE_BRICKS); output.accept(ModBlocks.ORANGE_BRICKS); output.accept(ModBlocks.MAGENTA_BRICKS); output.accept(ModBlocks.LIGHT_BLUE_BRICKS); output.accept(ModBlocks.YELLOW_BRICKS); output.accept(ModBlocks.LIME_BRICKS); output.accept(ModBlocks.PINK_BRICKS); output.accept(ModBlocks.GRAY_BRICKS); output.accept(ModBlocks.LIGHT_GRAY_BRICKS); output.accept(ModBlocks.CYAN_BRICKS); output.accept(ModBlocks.PURPLE_BRICKS); output.accept(ModBlocks.BLUE_BRICKS); output.accept(ModBlocks.BROWN_BRICKS); output.accept(ModBlocks.GREEN_BRICKS); output.accept(ModBlocks.RED_BRICKS); output.accept(ModBlocks.BLACK_BRICKS); // Colored Bricks Stairs output.accept(ModBlocks.WHITE_BRICKS_STAIRS); output.accept(ModBlocks.ORANGE_BRICKS_STAIRS); output.accept(ModBlocks.MAGENTA_BRICKS_STAIRS); output.accept(ModBlocks.LIGHT_BLUE_BRICKS_STAIRS); output.accept(ModBlocks.YELLOW_BRICKS_STAIRS); output.accept(ModBlocks.LIME_BRICKS_STAIRS); output.accept(ModBlocks.PINK_BRICKS_STAIRS); output.accept(ModBlocks.GRAY_BRICKS_STAIRS); output.accept(ModBlocks.LIGHT_GRAY_BRICKS_STAIRS); output.accept(ModBlocks.CYAN_BRICKS_STAIRS); output.accept(ModBlocks.PURPLE_BRICKS_STAIRS); output.accept(ModBlocks.BLUE_BRICKS_STAIRS); output.accept(ModBlocks.BROWN_BRICKS_STAIRS); output.accept(ModBlocks.GREEN_BRICKS_STAIRS); output.accept(ModBlocks.RED_BRICKS_STAIRS); output.accept(ModBlocks.BLACK_BRICKS_STAIRS); // Colored Bricks Slabs output.accept(ModBlocks.WHITE_BRICKS_SLAB); output.accept(ModBlocks.ORANGE_BRICKS_SLAB); output.accept(ModBlocks.MAGENTA_BRICKS_SLAB); output.accept(ModBlocks.LIGHT_BLUE_BRICKS_SLAB); output.accept(ModBlocks.YELLOW_BRICKS_SLAB); output.accept(ModBlocks.LIME_BRICKS_SLAB); output.accept(ModBlocks.PINK_BRICKS_SLAB); output.accept(ModBlocks.GRAY_BRICKS_SLAB); output.accept(ModBlocks.LIGHT_GRAY_BRICKS_SLAB); output.accept(ModBlocks.CYAN_BRICKS_SLAB); output.accept(ModBlocks.PURPLE_BRICKS_SLAB); output.accept(ModBlocks.BLUE_BRICKS_SLAB); output.accept(ModBlocks.BROWN_BRICKS_SLAB); output.accept(ModBlocks.GREEN_BRICKS_SLAB); output.accept(ModBlocks.RED_BRICKS_SLAB); output.accept(ModBlocks.BLACK_BRICKS_SLAB); // Special Bricks output.accept(ModBlocks.AMETIST_BRICKS); output.accept(ModBlocks.PURPUR_BRICKS); output.accept(ModBlocks.SMOOTH_BASALT_BRICKS); output.accept(ModBlocks.POLISHED_ANDESITE_BRICKS); output.accept(ModBlocks.POLISHED_DIORITE_BRICKS); output.accept(ModBlocks.POLISHED_GRANITE_BRICKS); output.accept(ModBlocks.AMETIST_BRICKS_STAIRS); output.accept(ModBlocks.PURPUR_BRICKS_STAIRS); output.accept(ModBlocks.SMOOTH_BASALT_BRICKS_STAIRS); output.accept(ModBlocks.POLISHED_ANDESITE_BRICKS_STAIRS); output.accept(ModBlocks.POLISHED_DIORITE_BRICKS_STAIRS); output.accept(ModBlocks.POLISHED_GRANITE_BRICKS_STAIRS); output.accept(ModBlocks.AMETIST_BRICKS_SLAB); output.accept(ModBlocks.PURPUR_BRICKS_SLAB); output.accept(ModBlocks.SMOOTH_BASALT_BRICKS_SLAB); output.accept(ModBlocks.POLISHED_ANDESITE_BRICKS_SLAB); output.accept(ModBlocks.POLISHED_DIORITE_BRICKS_SLAB); output.accept(ModBlocks.POLISHED_GRANITE_BRICKS_SLAB); // Pattern Block output.accept(ModBlocks.WHITE_PATTERN_BLOCK); output.accept(ModBlocks.ORANGE_PATTERN_BLOCK); output.accept(ModBlocks.MAGENTA_PATTERN_BLOCK); output.accept(ModBlocks.LIGHT_BLUE_PATTERN_BLOCK); output.accept(ModBlocks.YELLOW_PATTERN_BLOCK); output.accept(ModBlocks.LIME_PATTERN_BLOCK); output.accept(ModBlocks.PINK_PATTERN_BLOCK); output.accept(ModBlocks.GRAY_PATTERN_BLOCK); output.accept(ModBlocks.LIGHT_GRAY_PATTERN_BLOCK); output.accept(ModBlocks.CYAN_PATTERN_BLOCK); output.accept(ModBlocks.PURPLE_PATTERN_BLOCK); output.accept(ModBlocks.BLUE_PATTERN_BLOCK); output.accept(ModBlocks.BROWN_PATTERN_BLOCK); output.accept(ModBlocks.GREEN_PATTERN_BLOCK); output.accept(ModBlocks.RED_PATTERN_BLOCK); output.accept(ModBlocks.BLACK_PATTERN_BLOCK); // Pattern Block Stairs output.accept(ModBlocks.WHITE_PATTERN_BLOCK_STAIRS); output.accept(ModBlocks.ORANGE_PATTERN_BLOCK_STAIRS); output.accept(ModBlocks.MAGENTA_PATTERN_BLOCK_STAIRS); output.accept(ModBlocks.LIGHT_BLUE_PATTERN_BLOCK_STAIRS); output.accept(ModBlocks.YELLOW_PATTERN_BLOCK_STAIRS); output.accept(ModBlocks.LIME_PATTERN_BLOCK_STAIRS); output.accept(ModBlocks.PINK_PATTERN_BLOCK_STAIRS); output.accept(ModBlocks.GRAY_PATTERN_BLOCK_STAIRS); output.accept(ModBlocks.LIGHT_GRAY_PATTERN_BLOCK_STAIRS); output.accept(ModBlocks.CYAN_PATTERN_BLOCK_STAIRS); output.accept(ModBlocks.PURPLE_PATTERN_BLOCK_STAIRS); output.accept(ModBlocks.BLUE_PATTERN_BLOCK_STAIRS); output.accept(ModBlocks.BROWN_PATTERN_BLOCK_STAIRS); output.accept(ModBlocks.GREEN_PATTERN_BLOCK_STAIRS); output.accept(ModBlocks.RED_PATTERN_BLOCK_STAIRS); output.accept(ModBlocks.BLACK_PATTERN_BLOCK_STAIRS); // Pattern Block Slabs output.accept(ModBlocks.WHITE_PATTERN_BLOCK_SLAB); output.accept(ModBlocks.ORANGE_PATTERN_BLOCK_SLAB); output.accept(ModBlocks.MAGENTA_PATTERN_BLOCK_SLAB); output.accept(ModBlocks.LIGHT_BLUE_PATTERN_BLOCK_SLAB); output.accept(ModBlocks.YELLOW_PATTERN_BLOCK_SLAB); output.accept(ModBlocks.LIME_PATTERN_BLOCK_SLAB); output.accept(ModBlocks.PINK_PATTERN_BLOCK_SLAB); output.accept(ModBlocks.GRAY_PATTERN_BLOCK_SLAB); output.accept(ModBlocks.LIGHT_GRAY_PATTERN_BLOCK_SLAB); output.accept(ModBlocks.CYAN_PATTERN_BLOCK_SLAB); output.accept(ModBlocks.PURPLE_PATTERN_BLOCK_SLAB); output.accept(ModBlocks.BLUE_PATTERN_BLOCK_SLAB); output.accept(ModBlocks.BROWN_PATTERN_BLOCK_SLAB); output.accept(ModBlocks.GREEN_PATTERN_BLOCK_SLAB); output.accept(ModBlocks.RED_PATTERN_BLOCK_SLAB); output.accept(ModBlocks.BLACK_PATTERN_BLOCK_SLAB); //flagen output.accept(ModBlocks.WHITE_FLAG); output.accept(ModBlocks.ORANGE_FLAG); output.accept(ModBlocks.MAGENTA_FLAG); output.accept(ModBlocks.LIGHT_BLUE_FLAG); output.accept(ModBlocks.YELLOW_FLAG); output.accept(ModBlocks.LIME_FLAG); output.accept(ModBlocks.PINK_FLAG); output.accept(ModBlocks.GRAY_FLAG); output.accept(ModBlocks.LIGHT_GRAY_FLAG); output.accept(ModBlocks.CYAN_FLAG); output.accept(ModBlocks.PURPLE_FLAG); output.accept(ModBlocks.BLUE_FLAG); output.accept(ModBlocks.BROWN_FLAG); output.accept(ModBlocks.GREEN_FLAG); output.accept(ModBlocks.RED_FLAG); output.accept(ModBlocks.BLACK_FLAG); output.accept(ModBlocks.AGENDER_FLAG); output.accept(ModBlocks.AROACE_FLAG); output.accept(ModBlocks.AROMANTIC_FLAG); output.accept(ModBlocks.ASEXUAL_FLAG); output.accept(ModBlocks.BISEXUAL_FLAG); output.accept(ModBlocks.DEMIROMANTIC_FLAG); output.accept(ModBlocks.DEMISEXUAL_FLAG); output.accept(ModBlocks.GAY_MEN_FLAG); output.accept(ModBlocks.GENDERFLUID_FLAG); output.accept(ModBlocks.GENDERQUEER_FLAG); output.accept(ModBlocks.INTERSEX_FLAG); output.accept(ModBlocks.LESBIAN_FLAG); output.accept(ModBlocks.NON_BINARY_FLAG); output.accept(ModBlocks.OMNISEXUAL_FLAG); output.accept(ModBlocks.PANSEXUAL_FLAG); output.accept(ModBlocks.PRIDE_FLAG); output.accept(ModBlocks.PROGRESS_PRIDE_FLAG); output.accept(ModBlocks.TRANS_FLAG); output.accept(ModBlocks.AUSTRIA_FLAG); output.accept(ModBlocks.BOUVET_ISLAND_FLAG); output.accept(ModBlocks.CANADA_FLAG); output.accept(ModBlocks.CHINA_FLAG); output.accept(ModBlocks.DENMARK_FLAG); output.accept(ModBlocks.FINLAND_FLAG); output.accept(ModBlocks.FRANCE_FLAG); output.accept(ModBlocks.GERMANY_FLAG); output.accept(ModBlocks.GREECE_FLAG); output.accept(ModBlocks.HUNGARY_FLAG); output.accept(ModBlocks.ICELAND_FLAG); output.accept(ModBlocks.INDIA_FLAG); output.accept(ModBlocks.IRELAND_FLAG); output.accept(ModBlocks.ITALY_FLAG); output.accept(ModBlocks.JAPAN_FLAG); output.accept(ModBlocks.LATVIA_FLAG); output.accept(ModBlocks.NETHERLANDS_FLAG); output.accept(ModBlocks.SWEDEN_FLAG); output.accept(ModBlocks.SWITZERLAND_FLAG); output.accept(ModBlocks.UNITED_KINGDOM_FLAG); output.accept(ModBlocks.UNITED_STATES_FLAG); }).build()); public static void register(IEventBus eventBus) { CREATIVE_MODE_TAB.register(eventBus); } }