Files
Ornamentum/src/main/java/ovh/glitchlabs/ornamentum/items/ModCreativeModeTabs.java
T
Glitchlabs 46f96fc180 + texture update
+ glow block stairs/slabs
2026-07-25 16:58:06 +02:00

226 lines
13 KiB
Java

package ovh.glitchlabs.ornamentum.items;
import net.minecraft.core.registries.Registries;
import net.minecraft.network.chat.Component;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.item.CreativeModeTab;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.neoforged.bus.api.IEventBus;
import net.neoforged.neoforge.registries.DeferredRegister;
import ovh.glitchlabs.ornamentum.Ornamentum;
import ovh.glitchlabs.ornamentum.blocks.ModBlocks;
import java.util.function.Supplier;
public class ModCreativeModeTabs {
public static final DeferredRegister<CreativeModeTab> CREATIVE_MODE_TAB =
DeferredRegister.create(Registries.CREATIVE_MODE_TAB, Ornamentum.MODID);
public static final Supplier<CreativeModeTab> ORNAMENTUM_TAB = CREATIVE_MODE_TAB.register("ornamentum_items_tab",
() -> CreativeModeTab.builder().icon(() -> new ItemStack(ModBlocks.PURPLE_GLOW_STAINED_GLASS.get()))
.title(Component.translatable("creativetab.ornamentum.ornamentum"))
.displayItems((itemDisplayParameters, output) -> {
//Grates
output.accept(ModBlocks.IRON_GRATE);
output.accept(ModBlocks.GOLD_GRATE);
output.accept(ModBlocks.DIAMOND_GRATE);
output.accept(ModBlocks.NETHERITE_GRATE);
output.accept(ModBlocks.AMETHYST_GRATE);
output.accept(ModBlocks.OBSIDIAN_GRATE);
//glow glass
output.accept(ModBlocks.BLACK_GLOW_STAINED_GLASS);
output.accept(ModBlocks.WHITE_GLOW_STAINED_GLASS);
output.accept(ModBlocks.LIGHT_GRAY_GLOW_STAINED_GLASS);
output.accept(ModBlocks.GRAY_GLOW_STAINED_GLASS);
output.accept(ModBlocks.BLACK_GLOW_STAINED_GLASS);
output.accept(ModBlocks.BROWN_GLOW_STAINED_GLASS);
output.accept(ModBlocks.RED_GLOW_STAINED_GLASS);
output.accept(ModBlocks.ORANGE_GLOW_STAINED_GLASS);
output.accept(ModBlocks.YELLOW_GLOW_STAINED_GLASS);
output.accept(ModBlocks.LIME_GLOW_STAINED_GLASS);
output.accept(ModBlocks.GREEN_GLOW_STAINED_GLASS);
output.accept(ModBlocks.CYAN_GLOW_STAINED_GLASS);
output.accept(ModBlocks.LIGHT_BLUE_GLOW_STAINED_GLASS);
output.accept(ModBlocks.BLUE_GLOW_STAINED_GLASS);
output.accept(ModBlocks.PURPLE_GLOW_STAINED_GLASS);
output.accept(ModBlocks.MAGENTA_GLOW_STAINED_GLASS);
output.accept(ModBlocks.PINK_GLOW_STAINED_GLASS);
output.accept(ModBlocks.WHITE_GLOW_BLOCK);
output.accept(ModBlocks.LIGHT_GRAY_GLOW_BLOCK);
output.accept(ModBlocks.GRAY_GLOW_BLOCK);
output.accept(ModBlocks.BLACK_GLOW_BLOCK);
output.accept(ModBlocks.BROWN_GLOW_BLOCK);
output.accept(ModBlocks.RED_GLOW_BLOCK);
output.accept(ModBlocks.ORANGE_GLOW_BLOCK);
output.accept(ModBlocks.YELLOW_GLOW_BLOCK);
output.accept(ModBlocks.LIME_GLOW_BLOCK);
output.accept(ModBlocks.GREEN_GLOW_BLOCK);
output.accept(ModBlocks.CYAN_GLOW_BLOCK);
output.accept(ModBlocks.LIGHT_BLUE_GLOW_BLOCK);
output.accept(ModBlocks.BLUE_GLOW_BLOCK);
output.accept(ModBlocks.PURPLE_GLOW_BLOCK);
output.accept(ModBlocks.MAGENTA_GLOW_BLOCK);
output.accept(ModBlocks.PINK_GLOW_BLOCK);
output.accept(ModBlocks.WHITE_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.LIGHT_GRAY_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.GRAY_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.BLACK_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.BROWN_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.RED_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.ORANGE_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.YELLOW_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.LIME_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.GREEN_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.CYAN_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.LIGHT_BLUE_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.BLUE_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.PURPLE_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.MAGENTA_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.PINK_GLOW_BLOCK_STAIRS);
output.accept(ModBlocks.WHITE_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.LIGHT_GRAY_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.GRAY_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.BLACK_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.BROWN_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.RED_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.ORANGE_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.YELLOW_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.LIME_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.GREEN_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.CYAN_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.LIGHT_BLUE_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.BLUE_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.PURPLE_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.MAGENTA_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.PINK_GLOW_BLOCK_SLAB);
output.accept(ModBlocks.WHITE_WOOL_STAIRS);
output.accept(ModBlocks.ORANGE_WOOL_STAIRS);
output.accept(ModBlocks.MAGENTA_WOOL_STAIRS);
output.accept(ModBlocks.LIGHT_BLUE_WOOL_STAIRS);
output.accept(ModBlocks.YELLOW_WOOL_STAIRS);
output.accept(ModBlocks.LIME_WOOL_STAIRS);
output.accept(ModBlocks.PINK_WOOL_STAIRS);
output.accept(ModBlocks.GRAY_WOOL_STAIRS);
output.accept(ModBlocks.LIGHT_GRAY_WOOL_STAIRS);
output.accept(ModBlocks.CYAN_WOOL_STAIRS);
output.accept(ModBlocks.PURPLE_WOOL_STAIRS);
output.accept(ModBlocks.BLUE_WOOL_STAIRS);
output.accept(ModBlocks.BROWN_WOOL_STAIRS);
output.accept(ModBlocks.GREEN_WOOL_STAIRS);
output.accept(ModBlocks.RED_WOOL_STAIRS);
output.accept(ModBlocks.BLACK_WOOL_STAIRS);
output.accept(ModBlocks.WHITE_WOOL_SLAB);
output.accept(ModBlocks.ORANGE_WOOL_SLAB);
output.accept(ModBlocks.MAGENTA_WOOL_SLAB);
output.accept(ModBlocks.LIGHT_BLUE_WOOL_SLAB);
output.accept(ModBlocks.YELLOW_WOOL_SLAB);
output.accept(ModBlocks.LIME_WOOL_SLAB);
output.accept(ModBlocks.PINK_WOOL_SLAB);
output.accept(ModBlocks.GRAY_WOOL_SLAB);
output.accept(ModBlocks.LIGHT_GRAY_WOOL_SLAB);
output.accept(ModBlocks.CYAN_WOOL_SLAB);
output.accept(ModBlocks.PURPLE_WOOL_SLAB);
output.accept(ModBlocks.BLUE_WOOL_SLAB);
output.accept(ModBlocks.BROWN_WOOL_SLAB);
output.accept(ModBlocks.GREEN_WOOL_SLAB);
output.accept(ModBlocks.RED_WOOL_SLAB);
output.accept(ModBlocks.BLACK_WOOL_SLAB);
output.accept(ModBlocks.POOL_TILES);
output.accept(ModBlocks.POOL_TILES_STAIRS);
output.accept(ModBlocks.POOL_TILES_SLAB);
output.accept(ModBlocks.POOL_TILES1);
output.accept(ModBlocks.POOL_TILES1_STAIRS);
output.accept(ModBlocks.POOL_TILES1_SLAB);
output.accept(ModBlocks.MESH_IRON);
output.accept(ModBlocks.WHITE_BRICKS);
output.accept(ModBlocks.ORANGE_BRICKS);
output.accept(ModBlocks.MAGENTA_BRICKS);
output.accept(ModBlocks.LIGHT_BLUE_BRICKS);
output.accept(ModBlocks.YELLOW_BRICKS);
output.accept(ModBlocks.LIME_BRICKS);
output.accept(ModBlocks.PINK_BRICKS);
output.accept(ModBlocks.GRAY_BRICKS);
output.accept(ModBlocks.LIGHT_GRAY_BRICKS);
output.accept(ModBlocks.CYAN_BRICKS);
output.accept(ModBlocks.PURPLE_BRICKS);
output.accept(ModBlocks.BLUE_BRICKS);
output.accept(ModBlocks.BROWN_BRICKS);
output.accept(ModBlocks.GREEN_BRICKS);
output.accept(ModBlocks.RED_BRICKS);
output.accept(ModBlocks.BLACK_BRICKS);
output.accept(ModBlocks.WHITE_BRICKS_STAIRS);
output.accept(ModBlocks.ORANGE_BRICKS_STAIRS);
output.accept(ModBlocks.MAGENTA_BRICKS_STAIRS);
output.accept(ModBlocks.LIGHT_BLUE_BRICKS_STAIRS);
output.accept(ModBlocks.YELLOW_BRICKS_STAIRS);
output.accept(ModBlocks.LIME_BRICKS_STAIRS);
output.accept(ModBlocks.PINK_BRICKS_STAIRS);
output.accept(ModBlocks.GRAY_BRICKS_STAIRS);
output.accept(ModBlocks.LIGHT_GRAY_BRICKS_STAIRS);
output.accept(ModBlocks.CYAN_BRICKS_STAIRS);
output.accept(ModBlocks.PURPLE_BRICKS_STAIRS);
output.accept(ModBlocks.BLUE_BRICKS_STAIRS);
output.accept(ModBlocks.BROWN_BRICKS_STAIRS);
output.accept(ModBlocks.GREEN_BRICKS_STAIRS);
output.accept(ModBlocks.RED_BRICKS_STAIRS);
output.accept(ModBlocks.BLACK_BRICKS_STAIRS);
output.accept(ModBlocks.WHITE_BRICKS_SLAB);
output.accept(ModBlocks.ORANGE_BRICKS_SLAB);
output.accept(ModBlocks.MAGENTA_BRICKS_SLAB);
output.accept(ModBlocks.LIGHT_BLUE_BRICKS_SLAB);
output.accept(ModBlocks.YELLOW_BRICKS_SLAB);
output.accept(ModBlocks.LIME_BRICKS_SLAB);
output.accept(ModBlocks.PINK_BRICKS_SLAB);
output.accept(ModBlocks.GRAY_BRICKS_SLAB);
output.accept(ModBlocks.LIGHT_GRAY_BRICKS_SLAB);
output.accept(ModBlocks.CYAN_BRICKS_SLAB);
output.accept(ModBlocks.PURPLE_BRICKS_SLAB);
output.accept(ModBlocks.BLUE_BRICKS_SLAB);
output.accept(ModBlocks.BROWN_BRICKS_SLAB);
output.accept(ModBlocks.GREEN_BRICKS_SLAB);
output.accept(ModBlocks.RED_BRICKS_SLAB);
output.accept(ModBlocks.BLACK_BRICKS_SLAB);
output.accept(ModBlocks.AMETIST_BRICKS);
output.accept(ModBlocks.PURPUR_BRICKS);
output.accept(ModBlocks.SMOOTH_BASALT_BRICKS);
output.accept(ModBlocks.POLISHED_ANDESITE_BRICKS);
output.accept(ModBlocks.POLISHED_DIORITE_BRICKS);
output.accept(ModBlocks.POLISHED_GRANITE_BRICKS);
output.accept(ModBlocks.AMETIST_BRICKS_STAIRS);
output.accept(ModBlocks.PURPUR_BRICKS_STAIRS);
output.accept(ModBlocks.SMOOTH_BASALT_BRICKS_STAIRS);
output.accept(ModBlocks.POLISHED_ANDESITE_BRICKS_STAIRS);
output.accept(ModBlocks.POLISHED_DIORITE_BRICKS_STAIRS);
output.accept(ModBlocks.POLISHED_GRANITE_BRICKS_STAIRS);
output.accept(ModBlocks.AMETIST_BRICKS_SLAB);
output.accept(ModBlocks.PURPUR_BRICKS_SLAB);
output.accept(ModBlocks.SMOOTH_BASALT_BRICKS_SLAB);
output.accept(ModBlocks.POLISHED_ANDESITE_BRICKS_SLAB);
output.accept(ModBlocks.POLISHED_DIORITE_BRICKS_SLAB);
output.accept(ModBlocks.POLISHED_GRANITE_BRICKS_SLAB);
}).build());
public static void register(IEventBus eventBus) {
CREATIVE_MODE_TAB.register(eventBus);
}
}